Build STEM skills and creativity with Pixel Press.
At Pixel Press, we’re focused on bringing imagination to life. It’s been a revelation to see our products in the hands of kids, transforming their ideas into playable games. This experience has opened our eyes to the many ways we can encourage learning, both in the classroom and at home. And it’s shown us just how much fun educators and students can have together during the learning process.
Pixel Press lesson plans have been created to engage students, teachers and parents with exercises that teach STEM focused learning principles: prototyping, design thinking, teamwork and collaboration, trial and error, and user empathy.
Both in our app and the Pixel Press Arcade community, we’ve purposefully left out distractions, such as comments, that would compete with creative problem solving. This means players focus on creating great games, sharing them with others, and getting real-time “feedback” just by seeing how many times players have played their games. This keeps the focus right where it belongs: on educational, imaginative problem solving.
Download Free Lesson Plans for Pixel Press Floors
Our team has been hands on in the classroom before Pixel Press Floors was even released. Katie and Josh from our team worked with one classroom at the GCAA Makerspace in St. Louis for a few months. The teacher there, Andrew Goodin, started experimenting by using Pixel Press Floors as a tool to teach the Design Thinking Process.
We made this video specifically for teachers so we could share our experience using the Pixel Press Floors App in the classroom. Check it out!
Download lesson plans from Dropbox by clicking the button below.
Andrew worked with us to create the content for these lesson plans from what we learned during our weekly visits. We’ve broken down the unit into two different options. We have a 5 day unit & a 1 day unit.
In the teacher pack we have included the following:
Instructions for a 5 day curriculum
- Rubric for the 5 day curriculum
- Tags for students to document experience of 5 day curriculum in their notebook
- Instructions for a 1 day curriculum
- Worksheet to accompany the 1 day curriculum
- Brainstorming sheet – used for both
- Pixel Press Sketch Guide – used for both
Every classroom is different, and unfortunately we could not accommodate for every age or varying numbers of devices per classroom. You may see instances where you need to make the curriculum more challenging or less challenging depending on your students. This goes for the number of devices your classroom has as well. We have written the plans assuming each student will have access to an iPad.
We can’t wait to hear about how you mold these lesson plans and make them your own. Send us pictures and videos on either Facebook or Twitter and make sure to get involved with the EDU Portal to discuss how you customized the experience for your classroom.
Educational fun: design thinking,critical problem solving and more.
What will you learn?
Ready to try
Adventure Time Game Wizard?
Pixel Press has partnered with Cartoon Network to bring the world of Adventure Time closer to it's fans by letting them create, play and share games with Jake, Finn and their friends.
If you’d like to become more involved in integrating Pixel Press into your education/STEM curriculum, be sure to become a part of the community visit and joining the conversation on our support portal at support.projectpixelpress.com.
Don’t just take our word for it…
“We currently do a lot of game design work with our classes using things like Kodu and scratch but really try to get the students to think about design and playability. We do this be getting them to plan out their levels on paper before they start to create on the computer and I can see Pixel Press really helping with this.”
- Darren Sutton
“I work with middle school students with high functioning autism and they are in love with Scratch. Having the ability to create other game formats using measuring, fine motor, oral skills (being able to explain the levels/game) just to name a few skills would be fabulous! Would that be something you might envision?”
- Sharon Eilits
“I showed some of the my students the first 2 minutes of the video and they were freaking out. I think this will be fun next year. :)”
- Jay Kennard
“Supporting America’s teachers has never been more important and this is a cause that every individual can, and should get behind.”
- Savannah O’Malley
“My game development professor saw your project on Kickstarter and sent it to me. I can barely put into words how awesome your concept is! Our studio has been developing a platformer for our senior thesis project, and your way of making levels is exactly how we have been doing our level design since the beginning! It’s amazing that you created such an incredible concept, and it could honestly revolutionize the game development community as well as social gaming networks.”
“I am really excited about this – I have been using consumer off the shelf computer games in the classroom in England for the last five years, to great effect. Our students have also used Scratch and Kodu to create their own games and many of our children already use good old fashioned paper to design their levels – hence why Pixel Press really appeals to me :) I talk across the country and have been invited to speak to European educators about the value of using computer games in the classroom and really enjoy talking about the work we do and spreading the love for gaming and the principles behind it. (more on my blog at here) Pixel Press appeals to us as it takes the games mechanics and lets children be creative in the process – would love to help and be involved – love the idea.”
- Dawn Hallybone
“Pixel Press could be very useful in educational classes where students learn computational thinking through game-making.”
- Erin Shaw
A few pictures from our experience in classroom’s around St. Louis, and pictures sent in by educators around the world. Send us your pictures to email@example.com and we’ll add them here.